![]() ![]() The shift to 88 percent from 70 percent is an exact match for Epic Games Store, with the previous 70 percent matching Steam's current quo. Head of game creator experience & ecosystem at Microsoft Sarah Bond went into more detail about the revenue shift over on LinkedIn, including further breaking down Game Pass PC stats and outreach initiatives for indies. Yeah and on EGS you get 88% cut into your pocket -unlike Valve. ![]() I don’t break promises and stand by what I say - that’s why I choose my words carefully answering this question, even though the short answer is “it’s highly unlikely.” If it has to be made exclusive for financial reasons to one platform or another (which again, is unlikely), I will be sure to communicate that clearly from the beginning before making promises I cannot keep. If I announce a game to be released on Steam, it will be released on Steam, period. One thing I can say with absolute certainty is that I will always stay on the side of the consumer, which means choice (as long as it doesn’t put me out of business) and that I will always keep my word. That of course is unlikely and purely hypothetical. It may end up on consoles before PC, or who knows, maybe even on streaming platforms in case if they become overwhelmingly popular in the coming years. My second game is in early development, so it’s too early to say anything about distribution. In some cases, exclusivity deals literally saved indie developers from going bankrupt or even homeless, so please consider that as well when discussing this topic. I’ve also seen developers put their life savings on the line and get into debt when making their games (DARQ was kind of like that - I took a substantial loan to be able to finish it). I totally understand the wide-spread frustration about exclusivity deals from the consumer standpoint. You probably know my stance on the issue. The EGS and I have never discussed exclusivity since DARQ. Your second game won't be an Epic exclusive, correct?Definitely no plans as of now. ![]()
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